NEW BOARD GAME - IN DEVELOPMENT
Following the success of Sherlock Holmes and Moriarty’s Web, Keifer Art is developing a second classic literature-based board game, this time adapting Lewis Carroll's iconic "Alice's Adventures in Wonderland." This game will pair the book's original victorian context with a late 1960s psychedelic aesthetic, to bridge the Victorian source material and the more contemporary pop-culture associations. Like Alice, this game is meant to be a mix of familiar things – all gone a bit mad.
While this project is in development this page will be kept up-to-date with the most recent development art and prototype photography.
WEBSITE COMING SOON
A COLLABORATIVE, MOVING BOARD GAME BY KEIFER ART
Play as Holmes, Watson, Mycroft, Irene Adler, Inspector Lestrade and Mrs. Hudson to trace each of London's unsolved crimes back to the nefarious Professor Moriarty in this collaborative, moving board game. But be careful! Moriarty is ruthless and brilliant, and unless you’re very, very careful you will find yourself caught in his web.
3-6 players, Ages 10+, Plays in 20-45 minutes
Keifer Art is the family business and the family brand. It’s somewhere between a salon, invention house and a think tank, and we brainstorm and execute artistic visions of every kind. We have been behind gallery shows, board games, plays, films, murals, and novels.
Every person involved has their unique role. I am the visual component. You can find me working on paintings, promotional materials and concept art, or designing prototypes and finished products.
This game was unveiled as a rough, hand made prototype at 2016 Comic-Con with no art or graphic design. At that point we only had cover art to get people excited about what we were shortly bringing to kickstarter. My older sister Lucy & I created the game together; first we created buzz, and then it was my job to create the literal product.
I wanted to maintain the integrity of the Sherlock Holmes intellectual brand, so I went back to Victorian design documents and photography. I drew inspiration from at least a dozen different Sherlock adaptations, because I wanted everyone to see my version as “correct.” These are portraits of iconic characters, locations and clues that still need to be modern and interesting enough to catch the eye of a causal buyer.
In the end, I created 60 original watercolor paintings- a handful of which are available for sale. I also created the digital graphics that went into the final version of the game, including the logo, pieces, packaging, and any promotional content.
FROM KICKSTARTER TO BARNES & NOBLE
The Kickstarter went live on September 1, 2016. At the end of the lively learning process, our Kickstarter raised $25,000- more than enough to manufacture our first run.
Today, Sherlock Holmes and Moriarty’s Web is available at Barnes & Noble and independent game stores across the US. We are also very excited to announce our first Korean printing, which will be available in Southeast Asia in 2019.
The art continues to be one of the game’s major selling points:
“The art for this game is fantastic. It’s muted watercolors, mostly in grays and browns, but there are hints of other darker colors. And it creates this beautifully dark, almost occult feel for the game. Which is very Sherlock Holmes…. I Kickstarted it based purely on the aesthetic.” - the Co-Operatives Podcast
“It combines the special awareness of Castles of Mad King Ludwig with deduction and problem solving that fits the theme to create something unique and beautiful.” - Jeff Beck for Trompet Games
“The artwork is absolutely gorgeous… Everything is done is sepia tones, black grey, and brown ink washes. Only the characters have a smidgen of color. Combined with the gorgeous typography and graphic design, this game just oozes Victorian English theme. The odd-shaped tiles and gorgeous artwork really make this an eye-catching game on the table. Artist Emily Keifer did an incredible job with this game.” - GJJ Games
These are some of the faces that contributed to mine. They inspire a need to capture a feeling or idea on paper. I take on the responsibility of presenting each subject both as they are and how I uniquely conceive them. I aim to capture the “je ne sais quoi” that makes them irreplaceable. Each subject demands something different- wether it be nailing a combination of colors, capturing a specific attitude, or perhaps placement in the right setting... A portrait is just a little bit of surface after all. It communicates a lot with very little.
Much like a portrait, posters have the tremendous responsibility of compacting an entire subject into a single image. When I design a poster I work with my clients to ensure their goals are met – from conceptual thinking to the final art and graphics.
I’ve had the great pleasure of creating posters for a group of clients who want their projects to stand out in a visually saturated market. A painted image is scientifically proven to stand out from its photographic competitors and hold your attention longer. Working closely with my clients, I create something more than an advertisement for their movie, their production, their game... The final product is a piece of art that teases at the content within and capitalizes on its uniqueness.
I welcome all commissions. They're a way for you to celebrate your individual flare, and I get the thrill of creating a unique piece that captures both you and your love (or just your love for yourself #preach).
I have created personal commissions in a multitude of sizes and mediums- from murals covering entire walls to tiny paintings based on unique found frames. Featured here is a choice sample of some of those pieces, and I would love to add your idea to the collection. Browse my entire site for examples of my work in different mediums- but may i suggest a painting in oils or watercolor, an ink drawing, or even a dollhouse miniature? I'm game if you are!
I love miniatures. I love designing them, making them, shooting them. I love the types of projects that use them and people who collect them. As a backdrop in film projects or for personal use in decor and photography, they help create an ever unique result. Your eye can always pick out the real, so they create a fantastical vibe halfway between pretty and creepy, which is where I like to live.
A labor of love, just to see if I could do it, Cinderella’s Enchanted Journey was a class assignment that ran away with itself - growing into the video featured here. I took the layout of Mr. Toad’s Wild Ride, a Fantasyland dark ride in Disneyland Anaheim based off a dead IP, and replaced it with the story of an incredibly popular princess.
I think of this as a fascinating work of adaptation: both adapting the story of Cinderella into a series of sets, and creating something that matched to Disneyland’s established aesthetic so well that it would feel like it had always been there.
This is the story of a live-action princess living in a cartoon fairytale world, unable to live up to the impossible beauty achieved by the portraits of animated princesses adorning the walls. The unhappiness born from comparison makes our princess resort to harmful measures - ultimately sacrificing her life in exchange of preserving an illusion.
I wanted to create a modern fable about the dangerous side of surface, a theme growing rapidly in a culture where manipulated photos are constantly presented as truth.
To ground the project thematically in the notion of impossible appearances this entire film was shot using miniatures for the castle setting, then combining them with a live action actress shot against a green screen. The final step will be adding the hand-drawn animation to the princess’ body-horror transformation sequences, where she becomes partially animated herself.
On this particular project I took on all of my usual roles, but this time I performed them all simultaneously (literally). I am the writer/director, the production designer, the miniature builder, the storyboard artist, and the lead actress.
An autobiographical portrait piece, originally made as an admissions essay to film school (which I was accepted to- so I'll count it as a success). I draw on the influences of Wes Anderson and Tim Burton in order to place myself as their counter, feminine midpoint. I portray myself as a cute little blonde skeleton to thematically demonstrate how identity is created by external factors and decisions. I built the puppet, built the sets, and animated the piece entirely myself because I felt it would be cheating if I let anyone help with literally anything.
A pastiche inspired by everything I admire about French New Wave Cinema (and simultaneously hate about it- which creates a complexity I find intoxicating all over again). I chose to express these feelings around a city I have similarly circular feelings about (LA), and in a language I can barely speak (french). Yours truly plays "le fumer" in a meditation on coffee, cigarettes, LA traffic, death, and all things faux.
A music video made for the London based indie-pop group AM & Shawn Lee. In my take on the 'boy meets girl' narrative cliché our new lovers meet by sharing a certain morbid fascination... one that let me set their lo-fi love story alongside my favorite holiday (Halloween), and excuses my particular dark brand of humor. It also left room for my passionate revival of practical, in camera special effects.